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Devlog
11.17 - ux in games
November 17, 2023
by
niaavviu
As User Experience/User Interface design and research is one of my interests and potential career paths, the video on incorporating UX into board games was very insightful. And I have taken the role o...
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10.20 - the banker vs. the ruler
October 20, 2023
by
niaavviu
Battle-Battle is the case study of the week - a game that combines randomness with strategy and even places some power of rule-making in the hands of the player. I played Battle-Battle with Ray on Tue...
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10.13 - you know that warm, fuzzy feeling?
October 13, 2023
by
niaavviu
Our first class of the week was more and more playtesting. I was grateful for the extra insight into how we could improve our game. Even more than that, though, there is something so special about wat...
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10.6 - playtest and playtest some more
October 06, 2023
by
niaavviu
We began our game design process by spitballing ideas at each other until we found some that were viable. I presented 3 ideas for card games: one themed around backpacking, another about license plate...
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9.29 - perspective of a new player
September 29, 2023
by
niaavviu
Now that we have spent the last six weeks cultivating our game design toolkit, Dr. S assigned us to our first big project group, where we were tasked with creating a card game. We played two card game...
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9.22 - iteration after iteration
September 22, 2023
by
niaavviu
After our playtests last week, some obvious issues were addressed, like the physical size of the game (board, pieces, etc.) and rules concerning special events and other nitty gritty things like that...
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9.15 - beamer but not really at all
September 15, 2023
by
niaavviu
The game “Beamer” is a new technological game, being developed and designed by Doug Yurchey. It was designed with little to no contact and safety in mind, utilizing high-tech shields and lasers th...
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9.8 - finding purpose in interaction
September 08, 2023
by
niaavviu
On Tuesday, Dr. S introduced Up the River, a board game with simple mechanics that involved river pieces, a sandbar, and a big wave. The essence of the game was rooted in random chance, as your progre...
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9.1 - figuring things out
September 01, 2023
by
niaavviu
Play with rules, or games in other words, is a lot harder to manifest than I considered. The rules have to make logical sense and still create a challenge by maintaining a structure built on having fu...
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week one - haaayyyy
August 26, 2023
by
niaavviu
I am taking this class to complete the game design and culture certificate. I hope that I can learn more fundamental elements of games and play in general. I play lots of horror games and traditional...
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